For most, though, the 'Definitive' UI is probably the way to go, making those precious resource counters displayed large and clear at the top of your screen. Nostalgics can opt for a cleaner version of the original UI minus the excess of wooden veneer that boxed in the action in the 2005 version (I, for one, would like to have had the original UI in all its screen-hogging glory). It may be demanding and intense, but Age of Empires 3 is also deceptively simple. It may be demanding and intense, but Age of Empires 3 is also deceptively simple, and a whole lot less fiddly than its predecessor thanks to a mix of modernisations it made back in 2005 and now with the definitive edition. In this sense, even the campaign missions feel like warmups for online play rather than strong stories to immerse yourself in. It doesn't suffer fools or the fumble-fingered, and even prologue missions can be gruelling without a refresher on the hotkeys for jumping to the town centre, queueing up villager production, and jumping between hero units. Age of Empires 3 requires cohesive strategy, fast clicking, and the mental motivation to learn a thousand hotkeys.
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